::19 Nov 2012:: Today we've learnt about the principles of animation. Some of my friends presented n shared their topic (that we have to choose b4 this). After that, Dr Jamal discussed the principles with details.. Some of the principles of animation that have been highlighted: 1. SQUASH AND STRETCH This action gives the illusion of weight and volume to a character as it moves. Also squash and stretch is useful in animating dialogue and doing facial expressions.
2.SLOW-OUT AND SLOW-IN As action starts, we have more drawings near the starting pose, one or two in the middle, and more drawings near the next pose. Fewer drawings make the action faster and more drawings make the action slower. Slow-ins and slow-outs soften the action, making it more life-like. Or Ease in Ease Out
3. EXAGGERATION Exaggeration is an effect especially useful for animation, as perfect imitation of reality can look static and dull in cartoons.The level of exaggeration depends on whether one seeks realism or a particular style, like a caricature or the style of an artist.pendek kate kita panggil dia 'over'
4. FOLLOW THROUGH AND OVERLAPPING ACTION Follow through and overlapping action is a general heading for two closely related techniques which help to render movement more realistically, and help to give the impression that characters follow the laws of physics. "Follow through" means that separate parts of a body will continue moving after the character has stopped. "Overlapping action" is the tendency for parts of the body to move at different rates (an arm will move on different timing of the head and so on).
Other principles: -Anticipation -Staging -Straight ahead action and pose to pose -Arcs -Secondary action -Timing -Solid drawing -Appeal Dr Jamal also gave us time to try to do the principle of squash n stretch using flash.
This is a video from youtube..Explaining about the principles
This action adds to the main action, adding more dimension to the character.
Important in heightening interest and adding a realistic complexity to the animation
Adding secondary actions to the main action gives a scene more life, and can help to support the main action.
The important thing about secondary actions is that they emphasize, rather than take attention away from the main action.
Example:A person walking can simultaneously swing his arms or keep them in his pockets, he can speak or whistle, or he can express emotions through facial expressions.
The character is walking across the screen, the secondary action shown here is the exaggerated swinging of the arms. This is not necessary to the character walking but it adds depth and personality to the character and the action.
This dog's collar bounces around on its neck as it walks. The collar is not the primary motion of walking, but its secondary action adds realism to the scene.
p/s: Dont forget this task:
-find about Principles of Animation.
-Choose 1
-Find the example on how to use the principle
-Prepare not more than 5 slides
-How to use the principle in order to produce a good animation.
-will be discuss after the break!!
::5 Nov 2012::
Today is our first animation class with Dr Jamal.. Weneed to recallback our knowledge/skill in authoringsystem class or CD-rom class. 1) Keyframe :starting and ending points in animation. Should have at least 2 keyframe.
2) Tweening : derived from "in between". There are 2 type of tweening: motion tweening & shape tween
3) Onion skinning : is using for tracing picture. The tracing process will be easier especially for those "tangan keras"
4) Frame by frame : more realistic because we control everything. and the movement are more realistic.
5) Frame rate : 12-15fps is enough for animation. 15 fps is better because it need more pictures. And of course more pictures means more realistic. then more pictures means the file size will increase.
taking from http://animation.about.com/od/faqs/f/faq_fpsnumber.htm Question: How many frames are in one second of animation? There are 8-frame walk cycles, 10-frame motion studies...but how many frames actually make up one second of animation? Answer: That actually depends on your method of publication and the quality you want. For standard quality web animation, there are 12 frames per second; high quality web animation downloaded over high bandwidth goes up to 15 frames per second - which is, coincidentally, the default frame rate for standard quality television animation. 24 frames per second can be either high quality TV animation, or low quality cinematic animation, while high quality cinematic animation is generally 30 fps. So really, there is no universal "default" - but there are several standards. Task for next class!! -choose 1 principle of animation -find the info -find the example how to use the principle so that can produce a good animation -prepare 5 slides ingat!!!!